Insomniac’s Wizards Already Putting PS5 VRR to Work in Spider-Man, More
You’ll be able to apply the PlayStation 5’s fancy new Variable Refresh Rate technology to all of your new-gen games when it deploys later this week, but Insomniac Games has already pushed out patches for Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, and Ratchet & Clank: Rift Apart so that they’re ready to take advantage of the feature from day one.
As you’d expect from the sleepless studio, there are no cut corners here: “Because our titles are already built to have very stable framerates, the main effect of the VRR system setting will be to slightly increase dynamic image resolution targets,” the studio explained. In other words, when VRR is active, the studio’s titles will push higher dynamic resolutions across all graphics settings, because any minor framerate issues incurred will be cleaned up by the new technology.
There’s more, though: “If your TV also supports 120Hz high framerate input and the 120Hz Display Mode option is active along with VRR, you will get a variable, uncapped framerate that can exceed your chosen Graphics Mode’s 30fps or 60fps target by 50 per cent or more (depending on gameplay).” So, effectively, you’re getting faster, uncapped framerates with the same image quality of the standard graphics settings – again, cleaned up by VRR.
As mentioned previously, you will need a compatible television and an HDMI 2.1 cable (included with your PS5 console) in order to take advantage of all these fancy new features. Hopefully this helps to explain why some titles are optimised for VRR, though. With unsupported games, you’ll simply see minor framerate issues cleaned up with no changes to the core experience – but here, Insomniac Games has put some extra wizardry to work.