Here’s how Kirby and the Forgotten Land amiibo functionality works
It’s just coins and power-ups
Itching to see how Kirby and the Forgotten Land amiibo functionality is handled?
The gist is that they are entirely used for menial power-up bonuses.
You can scan amiibo immediately after starting the game, even in the tutorial area. All you need to do is press the “+” [start] button, then select “amiibo” from the menu. That pause menu can be seen above.
After selecting the amiibo option, the above screen will pop up, and it will ask for a confirmation prompt.
You just press the amiibo against the scan/NFC point and items will pop out around Kirby.
I tested all of the “supported” amiibo and some random ones.
Without further ado, here is how Kirby and the Forgotten Land amiibo tapping worked out, on a figure by figure basis:
- Rosalina (as a test) – Dropped coins and fruit in an area around Kirby, that you can immediately pick up off the ground
- Meta Knight Smash line – Coins and a speed boost power-up
- Meta Knight Kirby line (blue base) – Same thing as the Meta Knight Smash amiibo
- Kirby Smash line – Coins and a life up power-up
- Kirby blue base – Same thing as the Kirby Smash amiibo
- King Dedede Smash – Coins and an attack boost power-up
- Dedede Kirby line – Same thing as the Dedede Smash amiibo
- Waddle Dee – Coins and health potion
- Qbby – Coins and fruit
A few notes:
As you can see, it’s a lot like how amiibo chest drops were handled in Zelda: Breath of the Wild, but with even less intensity.
There’s also a temporary limit to the madness. If you try and use an amiibo twice in a row (or multiple times in the same level), the game will tell you that you need to clear a stage before you use it again. If you use five amiibo in succession, the game will also tell you that you need to clear a stage before you can use more
And that’s pretty much it. If you have some figures lying around, have at it! If you don’t, no worries.